These clips were produced during the animated short this tool was built for — the same character, held consistent across menace, motion, tender quiet and a hard physical stunt. Every shot below was composed with the guardrails you'd use in the studio.
A character is written down once — a locked design and an identity block that gets pasted, byte-for-byte, into every prompt. Nothing else keeps a character from drifting between shots.
Front, side and back on one sheet, plus the written block that travels with it. When a generation comes back, this is what it's audited against — a tail that changed colour or an ear that grew is caught here, not after you've paid for the video.
The failures on the home page — the hover, the balloon, the blink, the drift — are exactly what these shots had to survive. Here's what came out the other side.
An extreme close-up tracking the antagonist's face as he creeps in. His markings stay exactly on-sheet frame to frame, at the scale where drift shows most.
identity anchoringA locomotion cycle in full side profile — moving, never treadmilling, never turning to camera, the design intact through every stride.
anti-reversal locomotionThe lead asleep with her toy. Breathing micro-motion only — she never wakes, and the plush toy in frame stays a lifeless prop instead of blinking to life.
inanimate-prop lockThe hardest shot in the film: a leap over a sleeping character, a grab, and an exit. A real ballistic arc, no ballooning, the toy never thrown — carried, not dropped.
ballistic arc · custody chainClips are from a real production and compressed for the web. The tool composes the prompts and catches the failures; the models (Kling, Seedance) do the rendering, billed to your own key.
The studio has the character discipline, the camera-first prompt builder, the linter, and the physics contracts that carried the shots above — free, no signup, your own key.